| 3D Software |
Comments |
| Houdini Master |
I
really like Houdini, it is THE smartest 3D application ever made, in my
opinion. The interface is definetly one of Houdinis strengths and
offers increased productivity.
I used Houdini for my entire Major Project and Innovations Project at
NCCA. That includes everything from animatic to finish animation and
also covers houdinis compositor Halo. During my projects I got also
learned hscript and VEX scripting which are two of houdins three
scripting languages.
If I would have made a 3D application I would have followed Houdinis approach.
|
| Maya |
I Know very well; I have used it for 3 years at NCCA. I also know Mayas
scripting language MEL which I think is one of Mayas greatest strengths.
|
| Lighwave |
A
couple of years ago I bought a license of Lightwave 7 together with
Sasquach hair. I think Lightwave is a great appication for its
price. It offers lots of features in a very nice and clean interface.
Its an excellent modeller.
|
| Z-Brush |
I
use Z-Brush for creating extra detail (normal and displacement maps)
and textures for my models. It is a great compliment to Maya and
Houdini.
|
| 2D Software |
Comments |
| Photshop CS |
I use photoshop regularly and it is an important tool for me.
|
| Halo |
The
compositor in Houdini is a very capable compositor which I used in my
major project at NCCA. It follows the same interface philosophy as the
rest of Houdini which I know very well.
|
| Shake |
I
was taught shake as part of the digital media and postproduction
lectures at NCCA. I know my way around shake and I have used it on a
number of occations.
|
| Scripting & Programming |
Comments |
| MEL |
I have solid knowledge of Mayas scripting language and I use it regularly.
|
| VEX |
Houdinis
scripting language VEX is more of a shading language but it can be used
to make geometry operators, particle operators, motion operators, etc.
I have use VEX to make my own cartoon shader which was used it my Major
Project. I also used VEX in my Innovations project were I made geometry
operators to morph between shapes of different point counts and
topologies.
|
| hScript |
Houdinis
hScript is the script which handles tasks that is related to the
houdini environment, like create, interact, delete nodes etc. I used
hScript in my Major Project to automatilcally set up squash and streach
in my characters skeletons.
|
| Houdini expressions |
Houdini expressions are easy to use and I use them a lot.
|
| C/C++ |
I
learned C the firest two years at NCCA and the third year I learned
C++. In the second year at NCCA I made a very basic game in C and
OpenGL.I enjoy programming and I'm trying to get as much experience as possible.
|
| OpenGL |
I
got basic knowledge with OpenGL, I'm currently writing a C++ wrapper of
OpenGL with the main purpose to gain a deeper understanding of it.
|
| GNU Make |
As part of the programming we learned at NCCA we also learned how to make Makefiles for compilation.
|
| Linux c-Shell |
We
were using linux at NCCA and I did write a few shell scripts during my
time there. They may not have been all that advanced but they met my
requirements at the time.
|
| Python |
I only had a glance at it yet, but I intend to learn it later on.
|